RedshiftWrapper.MetaName module¶
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class
RedshiftWrapper.MetaName.MetaColor[source]¶ Bases:
object-
Color2HSV= 'RSColor2HSV'¶
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ColorAbsColor= 'RSMathAbsColor'¶
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ColorBiasColor= 'RSMathBiasColor'¶
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ColorComposite= 'RSColorComposite'¶
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ColorCorrection= 'RSColorCorrection'¶
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ColorExpColor= 'RSMathExpColor'¶
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ColorGainColor= 'RSMathGainColor'¶
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ColorInvColor= 'RSMathInvColor'¶
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ColorLayer= 'RSColorLayer'¶
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ColorMaker= 'RSColorMaker'¶
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ColorMix= 'RSColorMix'¶
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ColorRSHSV2Color= 'RSHSV2Color'¶
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ColorRange= 'RSColorRange'¶
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ColorSaturateColor= 'RSMathSaturateColor'¶
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ColorSplitter= 'RSColorSplitter'¶
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ColorSubColor= 'RSMathSubColor'¶
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NodeColor= <c4d.Vector object>¶
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class
RedshiftWrapper.MetaName.MetaEnv[source]¶ Bases:
object-
Env= 'Environment'¶
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EnvSky= 'PhysicalSky'¶
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NodeColor= <c4d.Vector object>¶
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class
RedshiftWrapper.MetaName.MetaLight[source]¶ Bases:
object-
Light= 'Light'¶
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LightDome= 'Light_Dome'¶
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LightIes= 'Light_IES'¶
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LightPortal= 'Light_Portal'¶
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LightSun= 'PhysicalSun'¶
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NodeColor= <c4d.Vector object>¶
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class
RedshiftWrapper.MetaName.MetaMat[source]¶ Bases:
object-
MarCar= 'CarPaint'¶
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MatArchi= 'Architectural'¶
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MatBlender= 'MaterialBlender'¶
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MatDefault= 'Material'¶
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MatHair= 'Hair'¶
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MatIncande= 'Incandescent'¶
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MatSSS= 'SubSurfaceScatter'¶
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MatShadow= 'MatteShadow'¶
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MatSkin= 'Skin'¶
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MatSprite= 'Sprite'¶
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NodeColor= <c4d.Vector object>¶
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class
RedshiftWrapper.MetaName.MetaMath[source]¶ Bases:
object-
MathACos= 'RSMathACos'¶
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MathASin= 'RSMathASin'¶
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MathATan= 'RSMathATan'¶
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MathATan2= 'RSMathATan2'¶
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MathAbs= 'RSMathAbs'¶
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MathAbsVector= 'RSMathAbsVector'¶
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MathAdd= 'RSMathAdd'¶
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MathAddVector= 'RSMathAddVector'¶
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MathBias= 'RSMathBias'¶
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MathBiasVector= 'RSMathBiasVector'¶
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MathCos= 'RSMathCos'¶
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MathCrossVector= 'RSMathCrossVector'¶
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MathDiv= 'RSMathDiv'¶
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MathDivVector= 'RSMathDivVector'¶
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MathDotVector= 'RSMathDotVector'¶
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MathExp= 'RSMathExp'¶
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MathExpVector= 'RSMathExpVector'¶
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MathFloor= 'RSMathFloor'¶
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MathFloorVector= 'RSMathFloorVector'¶
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MathFrac= 'RSMathFrac'¶
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MathFracVector= 'RSMathFracVector'¶
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MathGain= 'RSMathGain'¶
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MathGainVector= 'RSMathGainVector'¶
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MathInv= 'RSMathInv'¶
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MathInvVector= 'RSMathInvVector'¶
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MathLengthVector= 'RSMathLengthVector'¶
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MathLn= 'RSMathLn'¶
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MathLnVector= 'RSMathLnVector'¶
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MathLog= 'RSMathLog'¶
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MathLogVector= 'RSMathLogVector'¶
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MathMax= 'RSMathMax'¶
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MathMaxVector= 'RSMathMaxVector'¶
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MathMin= 'RSMathMin'¶
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MathMinVector= 'RSMathMinVector'¶
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MathMix= 'RSMathMix'¶
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MathMixVector= 'RSMathMixVector'¶
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MathMod= 'RSMathMod'¶
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MathModVector= 'RSMathModVector'¶
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MathMul= 'RSMathMul'¶
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MathMulVector= 'RSMathMulVector'¶
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MathNeg= 'RSMathNeg'¶
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MathNegVector= 'RSMathNegVector'¶
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MathNormalizeVector= 'RSMathNormalizeVector'¶
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MathPow= 'RSMathPow'¶
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MathPowVector= 'RSMathPowVector'¶
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MathRSVectorToScalars= 'RSVectorToScalars'¶
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MathRange= 'RSMathRange'¶
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MathRangeVector= 'RSMathRangeVector'¶
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MathRcp= 'RSMathRcp'¶
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MathRcpVector= 'RSMathRcpVector'¶
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MathSaturate= 'RSMathSaturate'¶
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MathSaturateVector= 'RSMathSaturateVector'¶
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MathSign= 'RSMathSign'¶
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MathSignVector= 'RSMathSignVector'¶
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MathSin= 'RSMathSin'¶
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MathSqrt= 'RSMathSqrt'¶
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MathSqrtVector= 'RSMathSqrtVector'¶
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MathSub= 'RSMathSub'¶
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MathSubVector= 'RSMathSubVector'¶
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MathTan= 'RSMathTan'¶
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NodeColor= <c4d.Vector object>¶
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class
RedshiftWrapper.MetaName.MetaName[source]¶ Bases:
RedshiftWrapper.MetaName.MetaMat,RedshiftWrapper.MetaName.MetaTex,RedshiftWrapper.MetaName.MetaUtils,RedshiftWrapper.MetaName.MetaEnv,RedshiftWrapper.MetaName.MetaLight,RedshiftWrapper.MetaName.MetaVolume,RedshiftWrapper.MetaName.MetaMath,RedshiftWrapper.MetaName.MetaColor,RedshiftWrapper.MetaName.MetaOutClass for storing all possibles metaname.
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class
RedshiftWrapper.MetaName.MetaOut[source]¶ Bases:
object-
NodeColor= <c4d.Vector object>¶
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Output= 'Output'¶
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class
RedshiftWrapper.MetaName.MetaTex[source]¶ Bases:
object-
NodeColor= <c4d.Vector object>¶
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TexAO= 'AmbientOcclusion'¶
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TexCamMap= 'CameraMap'¶
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TexCurvature= 'Curvature'¶
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TexNoise= 'RSNoise'¶
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TexRamp= 'RSRamp'¶
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TexSampler= 'TextureSampler'¶
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TexWire= 'WireFrame'¶
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class
RedshiftWrapper.MetaName.MetaUtils[source]¶ Bases:
object-
NodeColor= <c4d.Vector object>¶
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UtBaker= 'C4DBaker'¶
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UtBump= 'BumpMap'¶
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UtBumpBlend= 'BumpBlender'¶
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UtConstant= '400001120'¶
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UtDisplace= 'Displacement'¶
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UtDisplaceBlend= 'DisplacementBlender'¶
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UtFresnel= 'Fresnel'¶
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UtHairAttr= 'C4DHairAttribute'¶
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UtHairPos= 'RSHairPosition'¶
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UtHairRandom= 'HairRandomColor'¶
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UtNormap= 'NormalMap'¶
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UtParticleAttr= 'ParticleAttributeLookup'¶
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UtRaySwitch= 'RaySwitch'¶
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UtRoundCorners= 'RoundCorners'¶
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UtShaderSwitch= 'RSShaderSwitch'¶
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UtState= 'State'¶
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UtTriPlanar= 'TriPlanar'¶
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UtUDColor= 'RSUserDataColor'¶
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UtUDInt= 'RSUserDataInteger'¶
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UtUDScalar= 'RSUserDataScalar'¶
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UtUDVector= 'RSUserDataVector'¶
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UtVertexAttr= 'VertexAttributeLookup'¶
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