RedshiftWrapper.MetaName module¶
-
class
RedshiftWrapper.MetaName.
MetaColor
[source]¶ Bases:
object
-
Color2HSV
= 'RSColor2HSV'¶
-
ColorAbsColor
= 'RSMathAbsColor'¶
-
ColorBiasColor
= 'RSMathBiasColor'¶
-
ColorComposite
= 'RSColorComposite'¶
-
ColorCorrection
= 'RSColorCorrection'¶
-
ColorExpColor
= 'RSMathExpColor'¶
-
ColorGainColor
= 'RSMathGainColor'¶
-
ColorInvColor
= 'RSMathInvColor'¶
-
ColorLayer
= 'RSColorLayer'¶
-
ColorMaker
= 'RSColorMaker'¶
-
ColorMix
= 'RSColorMix'¶
-
ColorRSHSV2Color
= 'RSHSV2Color'¶
-
ColorRange
= 'RSColorRange'¶
-
ColorSaturateColor
= 'RSMathSaturateColor'¶
-
ColorSplitter
= 'RSColorSplitter'¶
-
ColorSubColor
= 'RSMathSubColor'¶
-
NodeColor
= <c4d.Vector object>¶
-
-
class
RedshiftWrapper.MetaName.
MetaEnv
[source]¶ Bases:
object
-
Env
= 'Environment'¶
-
EnvSky
= 'PhysicalSky'¶
-
NodeColor
= <c4d.Vector object>¶
-
-
class
RedshiftWrapper.MetaName.
MetaLight
[source]¶ Bases:
object
-
Light
= 'Light'¶
-
LightDome
= 'Light_Dome'¶
-
LightIes
= 'Light_IES'¶
-
LightPortal
= 'Light_Portal'¶
-
LightSun
= 'PhysicalSun'¶
-
NodeColor
= <c4d.Vector object>¶
-
-
class
RedshiftWrapper.MetaName.
MetaMat
[source]¶ Bases:
object
-
MarCar
= 'CarPaint'¶
-
MatArchi
= 'Architectural'¶
-
MatBlender
= 'MaterialBlender'¶
-
MatDefault
= 'Material'¶
-
MatHair
= 'Hair'¶
-
MatIncande
= 'Incandescent'¶
-
MatSSS
= 'SubSurfaceScatter'¶
-
MatShadow
= 'MatteShadow'¶
-
MatSkin
= 'Skin'¶
-
MatSprite
= 'Sprite'¶
-
NodeColor
= <c4d.Vector object>¶
-
-
class
RedshiftWrapper.MetaName.
MetaMath
[source]¶ Bases:
object
-
MathACos
= 'RSMathACos'¶
-
MathASin
= 'RSMathASin'¶
-
MathATan
= 'RSMathATan'¶
-
MathATan2
= 'RSMathATan2'¶
-
MathAbs
= 'RSMathAbs'¶
-
MathAbsVector
= 'RSMathAbsVector'¶
-
MathAdd
= 'RSMathAdd'¶
-
MathAddVector
= 'RSMathAddVector'¶
-
MathBias
= 'RSMathBias'¶
-
MathBiasVector
= 'RSMathBiasVector'¶
-
MathCos
= 'RSMathCos'¶
-
MathCrossVector
= 'RSMathCrossVector'¶
-
MathDiv
= 'RSMathDiv'¶
-
MathDivVector
= 'RSMathDivVector'¶
-
MathDotVector
= 'RSMathDotVector'¶
-
MathExp
= 'RSMathExp'¶
-
MathExpVector
= 'RSMathExpVector'¶
-
MathFloor
= 'RSMathFloor'¶
-
MathFloorVector
= 'RSMathFloorVector'¶
-
MathFrac
= 'RSMathFrac'¶
-
MathFracVector
= 'RSMathFracVector'¶
-
MathGain
= 'RSMathGain'¶
-
MathGainVector
= 'RSMathGainVector'¶
-
MathInv
= 'RSMathInv'¶
-
MathInvVector
= 'RSMathInvVector'¶
-
MathLengthVector
= 'RSMathLengthVector'¶
-
MathLn
= 'RSMathLn'¶
-
MathLnVector
= 'RSMathLnVector'¶
-
MathLog
= 'RSMathLog'¶
-
MathLogVector
= 'RSMathLogVector'¶
-
MathMax
= 'RSMathMax'¶
-
MathMaxVector
= 'RSMathMaxVector'¶
-
MathMin
= 'RSMathMin'¶
-
MathMinVector
= 'RSMathMinVector'¶
-
MathMix
= 'RSMathMix'¶
-
MathMixVector
= 'RSMathMixVector'¶
-
MathMod
= 'RSMathMod'¶
-
MathModVector
= 'RSMathModVector'¶
-
MathMul
= 'RSMathMul'¶
-
MathMulVector
= 'RSMathMulVector'¶
-
MathNeg
= 'RSMathNeg'¶
-
MathNegVector
= 'RSMathNegVector'¶
-
MathNormalizeVector
= 'RSMathNormalizeVector'¶
-
MathPow
= 'RSMathPow'¶
-
MathPowVector
= 'RSMathPowVector'¶
-
MathRSVectorToScalars
= 'RSVectorToScalars'¶
-
MathRange
= 'RSMathRange'¶
-
MathRangeVector
= 'RSMathRangeVector'¶
-
MathRcp
= 'RSMathRcp'¶
-
MathRcpVector
= 'RSMathRcpVector'¶
-
MathSaturate
= 'RSMathSaturate'¶
-
MathSaturateVector
= 'RSMathSaturateVector'¶
-
MathSign
= 'RSMathSign'¶
-
MathSignVector
= 'RSMathSignVector'¶
-
MathSin
= 'RSMathSin'¶
-
MathSqrt
= 'RSMathSqrt'¶
-
MathSqrtVector
= 'RSMathSqrtVector'¶
-
MathSub
= 'RSMathSub'¶
-
MathSubVector
= 'RSMathSubVector'¶
-
MathTan
= 'RSMathTan'¶
-
NodeColor
= <c4d.Vector object>¶
-
-
class
RedshiftWrapper.MetaName.
MetaName
[source]¶ Bases:
RedshiftWrapper.MetaName.MetaMat
,RedshiftWrapper.MetaName.MetaTex
,RedshiftWrapper.MetaName.MetaUtils
,RedshiftWrapper.MetaName.MetaEnv
,RedshiftWrapper.MetaName.MetaLight
,RedshiftWrapper.MetaName.MetaVolume
,RedshiftWrapper.MetaName.MetaMath
,RedshiftWrapper.MetaName.MetaColor
,RedshiftWrapper.MetaName.MetaOut
Class for storing all possibles metaname.
-
class
RedshiftWrapper.MetaName.
MetaOut
[source]¶ Bases:
object
-
NodeColor
= <c4d.Vector object>¶
-
Output
= 'Output'¶
-
-
class
RedshiftWrapper.MetaName.
MetaTex
[source]¶ Bases:
object
-
NodeColor
= <c4d.Vector object>¶
-
TexAO
= 'AmbientOcclusion'¶
-
TexCamMap
= 'CameraMap'¶
-
TexCurvature
= 'Curvature'¶
-
TexNoise
= 'RSNoise'¶
-
TexRamp
= 'RSRamp'¶
-
TexSampler
= 'TextureSampler'¶
-
TexWire
= 'WireFrame'¶
-
-
class
RedshiftWrapper.MetaName.
MetaUtils
[source]¶ Bases:
object
-
NodeColor
= <c4d.Vector object>¶
-
UtBaker
= 'C4DBaker'¶
-
UtBump
= 'BumpMap'¶
-
UtBumpBlend
= 'BumpBlender'¶
-
UtConstant
= '400001120'¶
-
UtDisplace
= 'Displacement'¶
-
UtDisplaceBlend
= 'DisplacementBlender'¶
-
UtFresnel
= 'Fresnel'¶
-
UtHairAttr
= 'C4DHairAttribute'¶
-
UtHairPos
= 'RSHairPosition'¶
-
UtHairRandom
= 'HairRandomColor'¶
-
UtNormap
= 'NormalMap'¶
-
UtParticleAttr
= 'ParticleAttributeLookup'¶
-
UtRaySwitch
= 'RaySwitch'¶
-
UtRoundCorners
= 'RoundCorners'¶
-
UtShaderSwitch
= 'RSShaderSwitch'¶
-
UtState
= 'State'¶
-
UtTriPlanar
= 'TriPlanar'¶
-
UtUDColor
= 'RSUserDataColor'¶
-
UtUDInt
= 'RSUserDataInteger'¶
-
UtUDScalar
= 'RSUserDataScalar'¶
-
UtUDVector
= 'RSUserDataVector'¶
-
UtVertexAttr
= 'VertexAttributeLookup'¶
-